Monday, August 8, 2016

Girafarig

#203 - Girafarig

Type: Normal/Psychic
Weaknesses: Bug, Dark
Resistances: Psychic
Immunities: Ghost

Abilities: Inner Focus, Early Bird, Sap Sipper (hidden)
How to get hidden: Psychic type friend safari (XY) or safari zone 1 using the dex nav (ORAS)

Stats:

HP: 70 (medium)
Attack: 80 (medium)
Defence: 65 (low)
Sp. Attack 90 (medium)
Sp. Def: 65 (low)
Speed: 85 (medium)

Notable Moves:

-Agility
-Baton Pass
-Amnesia
-Nasty Plot

==Singles==

Baton Pass Set Up

-Amnesia
-Nasty Plot
-Agility
-Baton Pass
Inner Focus or Sap Sipper
MAX Defence
MAX Sp. Def
Rest in HP
Nature: any Defence raising nature
Item: Mental Herb or Kee Berry

This is just a simple strategy for Girafarig that allows it to gain a lot of stats quickly then baton pass. The boosted defences let it take a hit. Inner focus prevents it from flinching due to fake out. Sap Sipper will turn any grass attack into more stats. The mental herb prevents it from being taunted. The kee berry gives it more defence before baton passing. It can easily help set up a good special attacker with bulk after using baton pass.

Team Preview - Trick Room Doubles

Team Preview - Trick Room

Ferrothorn

-Power Whip
-Leech Seed
-Gyro Ball
-Curse
Iron Barbs
MAX HP
MAX Defence
Rest in Sp. Def/Attack
MINIMUM Speed
Relaxed Nature
Item: Rocky Helmet

Ah yes, Ferrothorn. Physical tank dealing damage to any Pokemon that makes contact with it. Leech seed helps it to restore HP and deal damage. Curse is there to further lower its speed while also gaining attack and defence boosts. Power whip makes use of STAB and gyro ball can be deadly after curse has been set up.

Cresselia

-Ice Beam
-Moonlight
-Calm Mind
-Trick Room
Levitate
MAX HP
MAX Def
Rest in Sp. Def
MINIMUM Speed
Sassy/Quiet/Relaxed Nature
Item: Leftovers

Cresselia acts as a tank and one of two trick room users. It can set up with calm mind then use Ice Beam to destroy foes while gaining precious HP back through moonlight and leftovers.

Clawitzer

-Heal Pulse
-Aura Sphere
-Water Pulse
-Dark Pulse/Dragon Pulse
Mega Launcher
MAX Sp. Attack
MAX HP
Rest in Def/Sp. Def
MINIMUM Speed
Quiet Nature
Item: Bright Powder

Claitzer is usually never seen in the competitive field because of its low stats and predictable move pull. However, it is slow enough to act as a trick room Pokemon that can score easy knock outs with its boosted pulse moves and heal its allies for 75% with heal pulse.

Rampardos

-Rock Slide
-Zen Headbutt
-Iron Headbutt
-Fire/Thunder Punch
Sheer Force
MAX Attack
MAX HP
Rest in Def/Sp Def
MINIMUM Speed
Brave Nature
Item: Life Orb/Choice Band

Rampardos has the highest attack stat of all non-legendary or mega evolved Pokemon in the entire game, making it one heck of a powerhouse. Sheer Force gives all of its attacks with side effects a 50% increase in power. Choice Band gives its moves a 50% increase in power. A STAB rock slide receives a 50% increase in power. With rock slide being able to hit both opponents at a ~253 base power (accounting for all 50% increases, assuming you're using choice band) and a high attack stat, it's practically unstoppable. The only issue is to get a sheer force Rampardos, you have to beat Pokemon Black 2 or White 2 as a girl (yes your character's gender matters in getting it) and do a long side quest then transfer it over to generation 6 games, making it one of the most difficult Pokemon to get.

Camerupt

-Heat Wave
-Earth Power
-Protect
-Flash Cannon
Solid Rock-> Sheer Force
MAX Sp. Attack
MAX HP
Rest in Def/Sp Def
MINIMUM Speed
Quiet Nature
Item: Cameruptite

Camerupt is basically a slow, hard hitting mega that receives a 50% boost in power for its moves with additional effects and a 50% STAB boost from heat wave. Essentially, it's a special attacking Rampardos minus the life orb/choice band.

Bronzong

-Trick Room
-Light Screen
-Reflect
-Gyro Ball/Skill Swap
Heatproof
MAX Defence
MAX Sp. Defence
Rest in HP or Attack
MINIMUM Speed
Nature: Relaxed/Sassy
Item: Light Clay

Bronzong is the second trick room user and probably the most important. Not only can it set up trick room and put up screens, but it can also give Ferrothorn the heatproof ability to help it with its fire weakness and mess up the entire opponent's Pokemon's abilities. Or it can use gyro ball and deal massive amounts of damage with its low speed stat.



This team has surprisingly won most double battles where you can use your full team, but it CANNOT be used in a VGC setting as the strategy can be ruined if you're missing two team members off the bat. 2 trick room users, 2 powerhouses, 1 heavy hitting support, and 1 tank are essential to the entire team. Only being able to use 4 of them is an essential loss. 

Bronzong

#437 - Bronzong

Type: Steel/Psychic
Weaknesses: Ground, Ghost, Fire, Dark
Resistances: Normal, Flying, Rock, Fairy, Dragon, Steel, Grass, Ice, Psychic (1/4)
Immunities: Poison

Abilities: Levitate, Heatproof, Heavy Metal (Hidden)
How to get hidden: Find it in a Steel type friend safari (XY) or catch one via dex nav on Mt. Pyre after beating the elite 4 (ORAS)

Stats:

HP: 67 (low)
Attack: 89 (medium)
Defence: 116 (high)
Sp. Attack: 79 (medium)
Sp. Def: 116 (high)
Speed: 33 (very low)


Notable Moves:

-Gyro Ball
-Trick Room
-Skill Swap
-Light Screen
-Reflect

==Doubles==

Trick Room

-Trick Room
-Light Screen
-Reflect
-Gyro Ball/Skill Swap
Heatproof/Levitate
MAX Defence
MAX Sp. Defence
Rest in HP or Attack
MINIMUM Speed
Nature: Relaxed/Sassy
Item: Light Clay

Bronzong is an amazing and key part of any trick room team. With it's ability to tank hits and set up trick room the first turn and immediately after setting up screens (extended by the clay), it can be a force to be reckoned with. Its last move can either be gyro ball or skill swap. Gyro ball helps if it gets taunted and can deal heavy damage while skill swap can give heatproof or levitate to one of your more powerful allies that also does well in a trick room setting (like giving Ferrothorn heatproof) while also allowing you to alter your opponent's Pokemon's abilities at will.

Swalot

#317 - Swalot

Type: Poison
Weaknesses: Ground, Psychic
Resistances: Fighting, Poison, Bug, Grass, Fairy 

Abilities: Liquid Ooze, Stick Hold, Gluttony (Hidden)
How to get hidden: Find it in the XY poison type friend safari or go to route 110 in ORAS and use the dex nav.

Stats:

HP: 100 (high)
Attack: 73 (medium)
Defence: 83 (medium)
Sp. Attack: 73 (medium)
Sp. Defence (medium)
Speed: 55 (low)

Notable Moves:

-Acid Spray
-Belch
-Sludge Bomb
-Sludge  Wave
-Infestation
-Giga Drain
-Shadow Ball
-Ice Beam
-Shock Wave
-Water Pulse
-Stockpile
-Acid Armor
-Amnesia
-Rest
-Toxic

==Singles==

Stalling Tank

-Amnesia / Stockpile
-Acid Armor / Rest
-Infestation
-Toxic
Liquid Ooze/Sticky Hold
MAX HP
128 Defence
124 Sp. Defence
Calm/Bold Nature
Item: Binding Band or Leftovers

Making the most of its high hp and moderate defences, Swalot can easily become a decent staller with it's access to moves like stockpile and infestation. Swalot starts by setting up with one of its defence raising stats, acid armor, amnesia, or stockpile. Once set up, Swalot can start to use toxic or infestation on the opponent. If the opponent is immune to toxic, infestation can help bypass that, especially if Swalot holds the binding band, which makes infestation deal 1/6 of the opponent's HP every turn instead of the normal 1/8. Bold would be the ideal nature, as it helps Swalot to further counter physical moves that it's weak against like earthquake, but either is fine. Liquid Ooze will let Swalot deal additional damage if it is seeded, while Sticky Hold will make Swalot immune to knock off. Rest is optimally used after swalot uses toxic and infestation, as the opponent will still take damage while it is asleep, plus it prevents statuses like burn from hurting Swalot. If you don't want to use rest on your Swalot, put the leftovers on it instead to gain some HP back each turn.
**Use acid armor with amnesia or stockpile with rest only** 

Special Sweeper

-Belch
-Giga Drain / Shock Wave / Acid Spray
-Shadow Ball / Water Pulse
-Ice Beam/Stockpile
Gluttony
MAX Sp. Attack
MAX Speed
Rest in HP
Modest/Timid Nature
Item:Sitrus Berry

Confused on how something with a 55 base speed can be a sweeper? Gluttony. Gluttony is an ability that doubles speed after the user eats a berry, and with Swalot also getting access to Belch, a 120 base attack that can only be used after the user eats a berry. Giga Drain, Acid Spray, Shock Wave, Shadow Ball, Water Pulse, Ice Beam, and Stockpile are all interchangeable, so pick whichever 3 you prefer. Stockpile can help Swalot get some defences while waiting for the opponent to knock it down to half HP to activate the sitrus berry. Giga Drain can help restore Swalot's HP. Ice Beam and Water Pulse help to deal with ground types, while Shadow Ball helps deal with psychic types. Shock Wave is for coverage. Acid Spray is to harshly lower your opponents Sp. Defence to hit them harder. This strategy can be risky to set up, but could be worth it in the end as you will have access to the most powerful poison type attack on top of having speed already doubled. The downside is Swalot's miserable defences without EVs, but stockpile can help fix that.

==Doubles==

Sludge Wave Support

-Sludge Wave
-Amnesia
-Acid Armor
-Giga Drain
Any Ability
MAX HP
MAX Sp. Attack
Rest in Defence/Sp. Defence
Modest Nature
Item: Leftovers/Sitrus Berry

There's not much to say other than Swalot is meant to take hits while also dealing damage through sludge wave and healing with Giga Drain. The most effective way to use this is to pair Swalot with a steel type, so you can hit both opponents with a STAB 95 base power move with a high chance to poison without the risk of poisoning your teammate.

Sunday, August 7, 2016

Klinklang

#601 - Klinklang


Type: Steel
Weaknesses: Fire, Ground, Fighting
Resistances: Normal, Fairy, Steel, Rock, Bug, Grass, Psychic, Dragon, Flying, Ice
Immunities: Poison

Abilities: Plus, Minus, Clear Body (hidden)
How to get hidden: Find a mirage cave in ORAS with Klink in it and use the dex nav to find one with the ability clear body or find a Klang in the friend safari in XY. Intimidate will help to see if it has clear body or not, as it will activate the first turn.

Stats:

HP: 60 (low)
Attack: 100 (high)
Defence: 115 (high)
Sp. Attack: 70 (medium)
Sp. Defence: 85 (medium)
Speed: 90 (high)


Notable Moves:

-Shift Gear (+2 speed, +1 attack)
-Gear Grind
-Wild Charge
-Return
-Screech
-Magnetic Flux
-Iron Defence
-Magnet Rise
-Toxic
-Protect

===Singles===

Bulky Sweeper

~Shift Gear
~Return
~Gear Grind
~Wild Charge
Clear Body
MAX Attack
MAX Speed
Rest in HP/Def/Sp. Def
Adamant Nature
Item: Shell Bell/Leftovers

Starting off with a basic move set, Shift Gear can be used to set up which allows Klinklang to easily outspeed and sweep a team using return, gear grind, and wild charge. Clear body will prevent stat reductions in intimidates and  sticky webs. Because it's bulky and can take a hit or two, the shell bell or leftovers allow for some HP to be regained after attacking and the shell bell can be especially helpful after taking recoil from Wild Charge and will still allow the use of leftovers on a different Pokemon. Return can be swapped out for screech if you want to harshly lower an opponent's defence, however, this is advised against as you will already have a boost in attack from shift gear.


Stalling Tank

~Magnetic Flux
~Toxic
~Protect
~Gear Grind
Plus/Minus
MAX Special Defence
MAX HP
Rest in defence
Careful/Impish Nature
Item: Leftovers

Magnetic flux boosts the defence and special defence of any Pokemon with the plus or minus ability, making it prominent on a Stalling Tank type Klinklang. (essentially, it's an alternate Cosmic Power) The toxic/protect combination allows for Klinklang to stall an opponent with ease, granted that it's defences are boosted by magnetic flux. Gear grind is there as a fail safe in case Klinklang gets taunted or the opponent has magic bounce. The only problem is if the opponent is a steel type, they will be immune to toxic and resist gear grind. Use with caution.
Note: Gear Grind is used over Klinklang's other moves as nothing is immune to the steel type whereas a ground type would be immune to wild charge and a ghost type to return.

==Doubles==

Tanky Sweeper

~Shift Gear
~Protect/Magnetic Flux
~Gear Grind
~Return/Wild Charge
Plus/Minus
MAX Attack
MAX Speed
Rest in HP
Adamant Nature
Item: Shell Bell/Leftovers

Although Klinklang and its move pull are designed for singles, it can utilise the same sweeping strategy as the first strategy in the singles category had, while also retaining its ability to be a tank. The first thing to do is get another Pokemon with plus or minus or one that can learn magnetic flux. The most prominent candidate for this is Ampharos, as it has both. One of the Pokemon (the one without Magnetic Flux) protects the first turn while the other uses magnetic flux. The second turn, use magnetic flux again while Klinklang uses shift gear, or if Klingklang has magnetic flux instead of protect use shift gear. The third turn Klinklang starts to attack while the other Pokemon (assuming it has magnetic flux) continues to boost the defence of the two Pokemon. Repeat until both are at +6 or one is knocked out. Though this strategy can be difficult to set up, the end result is well worth it as Klinklang will be able to continue to knock out Pokemon while gaining defences and healing itself with the shell bell or leftovers. Drawbacks include earthquake and the difficulty of set up plus the loss of clear body, making Klinklang subjective to intimidate.